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st barbara
Re :   ****MERRY CHRISMAHANNAQUANZIKA*****

  Not only Merry Christmas but Happy St Barbara's Day ! (Dec 4)


12/04/2016 00:13


solo24601
Topic :   7th Sea Video Game coming to Kickstarter!!!

Voyage of the Fortune's Star is a single player isometric video game set in the world of the 7th Sea!

https://www.hcdistrictclerk.com/common/juror/Secure/jurorsearch.aspx


08/23/2016 07:35


Kariggi
Re :   Two Soldano Blades?

I run a campaign with a dual bladed Soldano swordman weilding dual blades.  I only allow him the bonus to both blades when as you stated double-parrying, or in a few other rare instances, otherwise I assume it is one blade or the other and only give the standard bonus.

While I'm a big fan of Gallegos, Soldano is a brute sweeper, and later on when they get the journeyman and master ability their one on one becomes very formidable lowering the wound threshold and stealing my GM drama dice.

It took a while to get there (character created in 2000) but he is loving his master ability now, even if he doesn't get them all the drama dice I spend not losing my drama dice puts a real dent in my pile.


08/20/2016 09:06


Salamanca
Re :   Two Soldano Blades?

I think I discussed the ideas of the two schools with you on another board.

Personally, I would skip the blades entirely.  The small bonus to each roll could easily be put to better use improving a knack or two, grabbing another advantage or going through the Pirate Nations and buying a single trick that may let you do something really cool. 

I bought a Soldano Blade on my first character (after the book released) and never remembered to apply it.  Turns out I never really missed the bonus. 


07/19/2016 17:24


Paladine
Topic :   Two Soldano Blades?

Im making a Castillian Soldano Pirate and Im not sure if it makes sense to buy two Soldano Blade Advantage. Apart from them being high quality and such, It would make it that I would have the +4 on Dual parry and such, Im more asking in terms if its worth investing 10 pts to get two?
P.S. Even though the Soldano School is mostly focused on brute elimination, Does it fall short in 1v1s and on ships? I'm still not sure between it and Gallegos.


07/17/2016 16:15


Ravenshado
Topic :   Alternative Character Sheet

Here's a alternative version of the character sheet. There's a Word Doc and a PDF. I altered the Fonts to a more simple state so it should work so long as you have Cambria, which is the basic font of Word.

Word:  https://drive.google.com/open?id=0B79p5qPn94m-ZGxoN29VaHhPd0k

PDF:  https://drive.google.com/open?id=0B79p5qPn94m-UVQzRHJ2VEFnV3M



06/15/2016 02:09


Salamanca
Re :   Second Edition QS Rules

 ok, got to play it instead of run for a change.

It is pretty open ended and works well for my style of play.  My limitations on the whole thing are that the dice results are pretty locked into the level of 2 dice= 1 raise. 

The duel system is getting changed and it should.  it ran way too long and dull.  villains having exactly one set number of dice to roll is going to get stale fast and I will be looking into houseruling that for myself. 

The game really needs the GM to be aware of handing out Hero points to spend and power abilities.  Our GM dropped the ball on that and at the end of the adventure when we needed them, there were none to be had. 


04/14/2016 04:21


Salamanca
Re :   Comments, questions, wishlist.

 I'm going to venture that we have not seen the full list of abilities.  the Quickstart covered what the characters had and that was it.  I will guess we have some more to work with in terms of skills.  AND fewer skills just means more to spend on advantages.


03/21/2016 07:43


Kariggi
Topic :   Second Edition QS Rules

So I've just downloaded the new Second Edition Quick Start rules.  I haven't had a chance to play the QS yet, or try out the rules, and was wondering if anyone else had.  Dueling looks quirky to me, and I'm not certain how the back and forth will work out in play.  I hope sword schools include more advanced maneuvers. 

I'll be very interested in what they end up doing with ship battles none of which was included in the QS.


Love to hear your experiences with it, if you've had any yet, or thoughts once you've read over the Quick Start.


Looks like we may have more to talk about here soon.



02/29/2016 23:54


Kariggi
Re :   Comments, questions, wishlist.

It feels nice to be back. 
Did my first read through of the new rules, and I'll have to see how it plays with my group.  There are some pretty big changes mechanically, and others that feel more like renamings Drama Dice = Hero Points. 

Once concern that comes to mind is that with the much more limited skill list and no knacks, is whether there will be much room for long term advancement of characters without them all becoming the same ..."yup we all got 5's in all the skills and traits that matter, what's next?"

I mean don't get me wrong I'm already in at Pirate level, I'm just hoping I can get my group to transition without killing me, we started a 1768 New World campaign just last year with a new source book (I apparently wasted my time putting together, because I couldn't wait another year for the "real" one to come out...oh hind sight), and it's been going strong in 1rst edition since. 

I'll have an eye out and a patch on


02/28/2016 17:08


Antonio_Fr
Re :   AEG Sells 7th Sea to John Wick!

Currently over $535. :)
And backers get a QS ruleset to play around with. (That was also available before the ks went live to mailing list members, but I'm late to the game.)


02/14/2016 01:44


ZanwoT
Re :   AEG Sells 7th Sea to John Wick!

 I am guessing everybody who hangs around here is already aware of this , but just in case:
The Kickstarter started a few days ago, and it is going very strong. Here is the link:



02/12/2016 22:51


Lord_Nabu
Re :   Comments, questions, wishlist.

I fully agree, that the countries shouldn't BE their real-world equivalent, but still, if the names were somewhat less cringe inducing for native speakers? (I'm danish, and the Vendel/Vestenmannavenjar names were quite annoying).


02/07/2016 11:49


RobJustice
Re :   Comments, questions, wishlist.

Amen. However, one quick question (and then I'll stop bugging you), what are you doing with Scoundrels? It was a fun option for PCs in the first Edition, even if it was very important to make any potential players understand that ultimately they have to be Heroes in disguise somehow.

If I had an answer for that, i'd give it to you. Maybe after our next meeting we'll have a direction. But right now, how everything stands: Players are Heroes. Player's aren't Scoundrels, Anti-Heroes, Reluctant Heroes, etc. Players are Heroes. Sometimes Heroes have dark pasts or were once less than Heroic. But when the game starts... You're a Hero damn it.

However... All of us on the design team love redemption stories, morality plays, hard decisions, and big sacrifices. I'm not even joking when during the last meeting we had a very long discussion on the nature of Good and Evil. If an evil action with a good intention is still an evil action. If some actions, no matter what your intention, are inherently evil. Etc. We don't have an answer for this but we've decided that not giving an answer isn't a solution. Basically, expect it to be addressed but don't expect us to ever waver on the "7th Sea is about heroics."


02/03/2016 14:04


ZanwoT
Re :   Reply To RobJustice

Reply to RobJustice (02/03/2016 12:20)

Players play Heroes. Period. This isn't a game for Players to be Villains.


Amen. However, one quick question (and then I'll stop bugging you), what are you doing with Scoundrels? It was a fun option for PCs in the first Edition, even if it was very important to make any potential players understand that ultimately they have to be Heroes in disguise somehow.


02/03/2016 13:19


ZanwoT
Re :   Comments, questions, wishlist.

No worries, I am sorry if my response about Montaigne not being France was not ideal either. I get your view, I got used to being defensive when presenting Thea to players back in the day. I think now we can move on, I can see on a french forum I post on that most people seem to have accepted Thea's NOT Europe.
Thanks for all your answers! See you in a week on KS!


02/03/2016 12:51


RobJustice
Re :   Comments, questions, wishlist.

I am well aware of Montaigne not being France. As a matter of fact, unlike what I heard was happening with Castille/Spain(/Mexico), I don't think there are any issues with Montaigne appart from specifically the Montaigne Names which just sound wrong and silly in French. And I was just pointing out fixed versions of Montaigne names already exist, in the French version of the first edition, and are commonly used (the Capital "Charousse" for example being the center of two of the best adventures published in the french version of 7th Sea, by the way you should get a hold of the french published adventures...).

I'm sorry if that came across shitty. We just get a lot of "That's not very [insert real world nationality here]!" or "That's not how it happened historically! so my defenses are a bit up. 

With Castille the issues isn't that it's More Mexican and Less Spanish it's an issue of intent. Castsille didn't turn out how it was originally envisioned. The comparison that really stuck with me was "It would be like if someone set out to create a fictional nation inspired by England but took all their inspiration from the American Colonies. It simply missed the mark."

Good to hear but for there to be Heroes you also need Villains... Also the whole conflict greater good versus saving the damsel/orphan is a great theme in 7th Sea (of course the Heroes need to be able to do both ultimately, but it can be fun to encounter the conflict).

True. So true we've developed an entire subsystem for handling Villains! When i speak of the "Heroic Lens" we approach everything with is from a Player perspective. Players play Heroes. Period. This isn't a game for Players to be Villains. In that regard Sorcery like Porte really miss the mark. What Hero is going to rip a screaming, bloody, hole in reality? It's so not Heroic that we need to figure out what Porte looks like to a Hero. Luckily, we already know how Villains abuse it.

But, like I said, that is a current topic of discussion. Like, literally happening as I write this. We do weekly meetings and in the last meeting this very topic came up and we're all working on solutions this week. :D


02/03/2016 12:20


ZanwoT
Re :   Reply To RobJustice

Reply to RobJustice (02/03/2016 10:28)

Fear not, we have a native Frenchman helping us with Montaigne. We're also reaching out to other native speakers to help with other Nations. That said... Remember that Montaigne is not France. Similar, inspired by, but different. ;)

I am well aware of Montaigne not being France. As a matter of fact, unlike what I heard was happening with Castille/Spain(/Mexico), I don't think there are any issues with Montaigne appart from specifically the Montaigne Names which just sound wrong and silly in French. And I was just pointing out fixed versions of Montaigne names already exist, in the French version of the first edition, and are commonly used (the Capital "Charousse" for example being the center of two of the best adventures published in the french version of 7th Sea, by the way you should get a hold of the french published adventures...).

That has been a big topic of recent discussion in our design meetings. I can't say anything specific... What I will say for sure is this: Every single aspect of the game is being pass through the questions, "Is this something a Hero would do? Is this Heroic? Is this fun?" Some aspects of Sorcery fail those questions and we need to address them. 

Good to hear but for there to be Heroes you also need Villains... Also the whole conflict greater good versus saving the damsel/orphan is a great theme in 7th Sea (of course the Heroes need to be able to do both ultimately, but it can be fun to encounter the conflict).




02/03/2016 11:07


RobJustice
Re :   Comments, questions, wishlist.

Names in Montaigne. The french translation changed a lot of the names in Montaigne, because the original names were just not an option. To be honest I don't even know many of the original names in the original version (the capital on Montaigne is Charousse as far as I am concerned). I hope you can consider to rename the worst Montaigne names in the English version (possibly to fit the French translation), especially if we don't know if there will be a French version. I think otherwise Montaigne was ok from a French perspective, just the names. (Well personally I hope the revolution has not happened in the second edition, but that may just be me)

Fear not, we have a native Frenchman helping us with Montaigne. We're also reaching out to other native speakers to help with other Nations. That said... Remember that Montaigne is not France. Similar, inspired by, but different. ;)

Sorcery and Syrneth. Without going into too much details, I have understood that the Syrneth side of things is not really John Wicks preferred part of the original 7th Sea. I get this, I know this opinion is shared by many, especially the *practical* details of the Syrneth, but the dark link to sorcery is a great aspect of 7th Sea in my view (and I know other GMs agree) even if it is something that should only be explored *later* in a campaign. If the second edition is planned to get rid of this aspect, could it be possible to have it in an extra optional sourcebook for those who want it? 

That has been a big topic of recent discussion in our design meetings. I can't say anything specific... What I will say for sure is this: Every single aspect of the game is being pass through the questions, "Is this something a Hero would do? Is this Heroic? Is this fun?" Some aspects of Sorcery fail those questions and we need to address them. 

Concerning what used to be called knacks. I am happy to wait and see what you have done, but I just want to point out that one viable possibility would even have been to remove them entirely and just have a level in (what used to be called) skills.

The entire Skill\Knack system is way different. The term Knack doesn't appear in the game at all and... well, in a few days you'll get to see for yourself. :D


02/03/2016 10:28


ZanwoT
Re :   Comments, questions, wishlist.

Thank you Rob for your answer, between that and some other information I was able to hunt down I am getting a good feeling about this second edition. I was going to quote your sentences which really sound good, but really your whole answer is great (I buy your point about raises versus L5R).
Thank you also for you contribution and dedication to what makes so 7th Sea so special (I see we are on the same page with Faith...).
That being said, and as I have your attention right now, there are some more specific points:

Names in Montaigne. The french translation changed a lot of the names in Montaigne, because the original names were just not an option. To be honest I don't even know many of the original names in the original version (the capital on Montaigne is Charousse as far as I am concerned). I hope you can consider to rename the worst Montaigne names in the English version (possibly to fit the French translation), especially if we don't know if there will be a French version. I think otherwise Montaigne was ok from a French perspective, just the names. (Well personally I hope the revolution has not happened in the second edition, but that may just be me)

Sorcery and Syrneth. Without going into too much details, I have understood that the Syrneth side of things is not really John Wicks preferred part of the original 7th Sea. I get this, I know this opinion is shared by many, especially the *practical* details of the Syrneth, but the dark link to sorcery is a great aspect of 7th Sea in my view (and I know other GMs agree) even if it is something that should only be explored *later* in a campaign. If the second edition is planned to get rid of this aspect, could it be possible to have it in an extra optional sourcebook for those who want it? 

Concerning what used to be called knacks. I am happy to wait and see what you have done, but I just want to point out that one viable possibility would even have been to remove them entirely and just have a level in (what used to be called) skills.


02/03/2016 09:53

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