Ability Score Adjustments. The initial ability
scores are modified by a +1 bonus to
Strength, a +2 bonus to Dexterity, a -1 penalty
to Constitution, and a -2 penalty to Wisdom.
Ability Score Range
Class Maximum Level
Witch Doctor —
Hit Dice. Player character voadkyn receive
hit dice by class. In addition, they receive 7
bonus hit points at first level.
Alignment. Voadkyn tend toward chaotic
good. PC voadkyn may be of any alignment,
but are usually chaotic good.
Natural Armor Class. 8.
Background. Voadkyn are also known by the
more common name of wood giants. They are
one of the smallest of the giant-kin races,
Humanoid Races • 29
vaguely resembling giant-sized wood elves.
They stand about 9½ feet tall and weigh
approximately 700 pounds. They have the
same physical proportions as humans, which
gives them a thinner, lighter look than other
giant-kin. Wood giants have no facial or body
hair. They have large heads as compared to
their bodies, and their jaws, chins and mouths
are especially prominent. Their ears are on a
higher plane than human ears, resting almost
completely above the line of the eyes.
The skin of a wood giant can be any shade of
brown mixed with yellow or green. They like
to wear leather armor or ring mail, and they
carry a special steel-tipped sheath for their
sword which allows them to use it as a walking
stick. They often disdain footwear, leaving
their feet bare, though they do wrap their
ankles in strips of leather. They dress in loose
trousers or short kilts stained in forest colors,
and always wear a leather forearm sheath to
protect their bow arm.
Wood giants live in the same forests favored
by wood elves, whom they are good friends
with. In fact, the two races often co-exist. They
share a bond that goes back further than the
oldest legends. They do not make their own
lairs, preferring to live under the stars or to
share a wood elf lair when shelter is needed,
The bond between wood giants and wood
elves extends to the other elven races. Wood
giants tolerate the company of any good elves.
Usually, they do not mix with other intelligent
creatures, except for the occasional treant.
A small number of voadkyn have druid powers.
Voadkyn druids are never found in the
same community with voadkyn shamans.
Voadkyn are flighty and frivolous by nature.
They have a fondness for finely cut gems and
well-crafted magical items. They also love to
eat and drink wine, usually in large amounts.
Languages. Voadkyn, treant, sylvan elf, common.
Role-Playing Suggestions. Wood giants give
in to sudden whims and rarely take anything
seriously. Those that decide to become adventurers
are mostly in it for the fun they believe
awaits them and for the treasures they believe
they will earn. They are fun-loving beings.
More serious companions consider them to be
irrational, foolish, and even obnoxious. Still,
most believe wood giants to be friendly and
Voadkyn PCs are slightly more ambitious
than those who remain in the forest, but they
still appear to be unmotivated, plodding, even
lazy beings. This temperament makes them
slow to anger, but they will fight to defend
themselves or their allies.
Wood giants love to eat, and they always
have a sack of nuts and seeds from which to
snack. When traveling with other adventurers,
a wood giant can be heard munching on some
plant byproduct almost constantly. They eat all
kinds of vegetables and plants, including
leaves and roots that other humanoid races
find inedible. They do not eat meat.
Special Advantages. Wood giants, like elves,
are 90% resistant to sleep and charm spells.
They have infravision up to 90 feet.
At 7th level, wood giants gain the ability to
30 • Chapter Two
polymorph (self) into any humanoid creature,
from three to 15 feet in height. They cannot
form themselves into another specific person,
only into a typical member of the race.
Voadkyn can move silently in forests, and
any opponents there suffer a -4 penalty on
their surprise rolls. In fact, voadkyn can blend
into forest vegetation so well that only creatures
able to detect invisible objects can see
them. Voadkyn are quick, and can move out of
hiding, fire an arrow, and return to their hiding
place in the same round.
The favorite wood giant weapon, a huge long
bow, gives a wood giant a +1 bonus to attack
rolls and a 50% increase in range. The largesized
arrows for these bows cause 1d8 points
of damage. The voadkyn must be at full size to
use this bow.
Special Disadvantages. Voadkyn take damage
as large creatures. They get no attack
bonus for high strength.
Voadkyn warriors use the Paladin XP table.
Monstrous Traits. Size.
Superstitions. Voadkyn dislike enclosed
spaces. They believe that nights when the stars
are hidden precede days of ill fortune, and are
reluctant to do much on such days.
Weapon Proficiencies: Giant-kin dagger, giantkin
long bow, giant-kin mace, two-handed sword.
Nonweapon Proficiencies: Alertness, animal
lore, animal noise, animal training (dire
wolves), bowyer/fletcher, direction sense,
drinking, eating, fast-talking, gaming, hiding,
hunting, set snares, survival (forests), winemaking.
EDIT- Srry bout the retarded format. Cut n paste PDF.